Thanksgiving update Vlog migrated from the old Gauge Of Rage Site 🙂
Been working hard lately putting in tons of new maps and powers. Two fun new execution moves include: Chainsaw Massacre and Arise Chicken!
Good progress being made on Gauge Of Rage, showing a lot of the new Pixel Planet Arcade map.
So I’ve been working on a new map with an old school video arcade theme. I though it’d be really cool if each individual video game cabinet was based on a real world machine, with real animated screens. The game cabinets will be the main source of light in the map. Shooting enough of the […]
So after about an 8 week break, I’m excited to say that the development of Gauge Of Rage is back in full swing again. This week I’ve been working on redesigning the gun swap mechanic, and I’m quite pleased with it so far. Previously, the gun swap system was designed with an old school feel […]
Working on the very first Execution Move! Metal Mayhem allows you to become a god of power metal and smite your foes with your mighty axe!
Been working on many various updates and figured I’d shoot a quick gameplay video of the progress. Plus I totally kicked ass in it 🙂 This video was shot yesterday and I’ve already begun working on implementing “Execution” Relics since then. Look for another pretty significant update video this week. I look forward to getting […]
So I started today with plans to focus mainly on pixel art for the Gas N’ Grub map, however, long story short, I stumbled upon a pretty serious bug which ultimately forced me to completely gut and re-write the code which controls the bullet’s collision detection. The new system is much more accurate, which allowed […]
Here’s a quick peek at a new map I’ve been working on. The main feature of J’s Gas N’ Grub is that it will contain a large amount of explosive and flammable stuff which can work towards or against the player. Things like propane tanks, gas pumps, cars, and gas cans will all explode when […]
Just wanted to shoot a quick demonstration video showing how quick and easy it will be to connect a controller to Gauge Of Rage. Below is an updated full gameplay demonstration of the “Insanity Mode” using a controller
The new enemy: the “Gorgon” is based on a similar enemy from the God Of War series. She will try to turn you to stone before whipping you with her tail. Once turned to stone, the player must mash the melee attack button to break free. Check out the video demo below. Plenty more new […]
Justin has been working hard on Rogue Stache, and he’s got a new build with all kinds of updates including new weapons, updated artwork, oh… and an original soundtrack produced by me 🙂 Download it here! Check out the updated gameplay footage below!
Justin Halek, one of the programmers working on Gauge Of Rage has just released a free Beta version of his latest solo project: “Rogue Stache”. Download it here! I’m going to be working on the music for the game in the coming weeks. As always, if you’d like to get involved with the development of […]
It’s been long overdue but I finally got around to adding melee attacks to the game. The programming was the easy part; only taking about two hours. The real challenge had to do with duplicating and re-drawing the melee attack sprite eight times in order to reflect the proper amount of damage. The following sprites […]
Make your foes bleed tears of agony when you hit them with bullets that explode like mini grenades! Just one of the many ways you can use relics to power up! Stay tuned for more!
So we’re still in the process of getting all our social media outlets up and running. The Facebook page just went up! be sure to give us a like! https://www.facebook.com/GaugeOfRage/
Welcome to the new site! I will be using this page primarily as a development blog, as well as to serve as a center-point for all of Fifty One Seven’s social media channels. As a first post, I felt it would be appropriate to provide a bit of a back story on me, Fifty One […]