tgiv
chainsaw-massacre
arcade
rad-racer
new-gun-swap

So after about an 8 week break, I’m excited to say that the development of Gauge Of Rage is back in full swing again. This week I’ve been working on redesigning the gun swap mechanic, and I’m quite pleased with it so far. Previously, the gun swap system was designed with an old school feel […]

metal
update

Been working on many various updates and figured I’d shoot a quick gameplay video of the progress. Plus I totally kicked ass in it πŸ™‚ This video was shot yesterday and I’ve already begun working on implementing “Execution” Relics since then. Look for another pretty significant update video this week. I look forward to getting […]

ricochet-bullets

So I started today with plans to focus mainly on pixel art for the Gas N’ Grub map, however, long story short, I stumbled upon a pretty serious bug which ultimately forced me to completely gut and re-write the code which controls the bullet’s collision detection. The new system is much more accurate, which allowed […]

gas
outr
gorgon

Justin Halek, one of the programmers working on Gauge Of Rage has just released a free Beta version of his latest solo project: “Rogue Stache”. Download it here! I’m going to be working on the music for the game in the coming weeks. As always, if you’d like to get involved with the development of […]

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