It’s been long overdue but I finally got around to adding melee attacks to the game. The programming was the easy part; only taking about two hours. The real challenge had to do with duplicating and re-drawing the melee attack sprite eight times in order to reflect the proper amount of damage.
The following sprites are used by the game in order to reflect the proper amount of damage to the player during normal movement:
This means that every player animation needs to be drawn eight times in order for the game to display the proper damage. When the player is knocked on his back, the same damage progression model is used:
Nic Cain drew up the following animation strip to be used for melee attacks. The strip contains eleven frames:
This meant that each of the eleven frames needed to be drawn up seven more times in order to reflect the player’s damage. The damage needed to be drawn to the same areas of the body in the same increments as the original damage progression model. A total of 88 individual images were needed. The process took about six hours.
The finished product is demonstrated in the video below. It turned out pretty well. The damage progression is a bit hard to see since the video is a bit small, but it looks great during gameplay. That being said, I’m looking forward to adding all kinds of melee powers and upgrades to the game 🙂
If you’d like to get involved with the development of the game, send me a message on Facebook at https://www.facebook.com/GaugeOfRage/ or drop me an e-mail at firstname.lastname@example.org