ricochet-bullets

So I started today with plans to focus mainly on pixel art for the Gas N’ Grub map, however, long story short, I stumbled upon a pretty serious bug which ultimately forced me to completely gut and re-write the code which controls the bullet’s collision detection. The new system is much more accurate, which allowed me to implement a more accurate way to make bullets ricochet with relic powers. Activating/deactivating ricochet bullets with different relics will be a feature of the finished product, and the video below demonstrates how nicely the system driving it really works.